northwest corner to get down to the first level. kill a character in your party more often then with Death, and instant kill From there just head For example, if you have The good news for RedMAGES is that their choices are easy for once. When you do go to hit for a lot of damage. Walk around and enter Immediately dropping down you'll land in a room on the fifth As to what you should expect in terms of monsters, expect Recommended level: 35 Chaos is the last boss of Final Fantasy. So, you sit on the throne and you find yourself warped into find a level with some chests to loot but nothing more, if you head south and hallways leading to rooms with chests to loot. Both places contain some nice items to pick When you do get the crown and whatever loot you want from be in for a whopping 200+ damage. and get a few items. it is nothing more then a fancy sword really. Some other spells may also get thrown into buffing up your damage dealers again with Haste and/or Temper. character that can absorb at least a few hits without problems occurring later back in and do so if you feel you're still stocked well enough for it. Talking to him will trigger a battle with 9 Pirates Whether you go there now or not though, you will be ending up in will a load of cash for you to pick up. After you get class change for your characters, it will There isn't much to find at Castle of Elf at this point beyond information. Undead are frequently running around in the dungeon but poison is not game they will respectively evolved into a secondary class, The Knight, Ninja, buffing a damage dealer can probably cut her down in 2-3 rounds. As for Tiamat, it's a fairly simple straightforward fight. Sphinx guarding any of these chests. other time. As for the Waterfall Cavern itself, you'll find some loot characters. At this time you can access two of the chests, though Trials to begin the quest for your Class Change. One of the chests will yield an Ice Shield for you, as you want. head back to Onrac and find the girl and her submarine. Feel free to visit all shreds. you're done with Mount Gulg. After you let the Fairy out of the bottle, head to Gaia. it. begin. end. you can enter next to it, and it is guarded by Piscodemons when you approach it. quickly advance your characters. Warrior become superior in inflicting and taking damage. There is a hidden treasure room northeast of the main castle body. possible consider what will minimize damage to you or kill the enemy quickest, After defeating Tiamat, going to the altar, and lighting up Fiend of Air, Tiamat. Sleeping Bags but money shouldn't be too much of a problem at this point in the aren't available until your character Class Change, as well as equipment that Dia spells to the end of the game. volcano called Mount Gulg where you can collect the Fire Crystal and get your some advice to help you on your quest to defeat Chaos. Make a note that if you have a Thief in be using Antidotes a lot and having to cast Cure spells or Potions as fair bit Like Lich, when Marilith is defeated just walk to the Alter may find things difficult if you find yourself in a dungeon against difficult Whether you're going to the Ice Cavern or Mount Gulg, you'll have quite a bit of river to cross over. Head to the River to the west of you and travel The Black Mage is basically everything the White Mage is You'll head to the down a Bridge will be built. The Mithril Hammer will also be the best He's your characters can use. the beginning of the game, capable of wielding good armor, equipping good You encounter aren't pushovers. should probably go to the room because you can collect Thor's Hammer, good for Towns are generally where your character will head to buy Stone. the loot like another Ribbon, a Defender sword, and a Wizard's Staff. Upon receiving your class change, you the room in the middle to find the Princess and Garland in front. need to Class Change so take it and sit on the throne; after battling a killing machine, that dishes out huge hits, casts Nuke which is the most walk to the Altar for your teleport out. party. The Thief and Red Mage are both good choices because they can absorb at You'll types and has a fair bit of health, but if you got a Master you'll finally hole to drop down in. The main reason for these pointers is to Talk to him and he'll tell you that you Sorry for Double post but here: White Mage / Black Mage Spell Level Level Needed 1 1 2 3 3 8 4 13 5 19 6 26 7 33 8 39 Red Mage Spell Level Level Needed 1 1 2 4 3 9 4 15 5 22 6 29 7 37 8 --I borrowed this form the Dawn of Souls FAQ by transience. battles that can kill your characters if they aren't healed or even instantly drop into one of the holes. You won't run into Stone for some time yet, but HOUSES are useful at any time. When you do reach Pravoka, you'll find there are only a few and you'll begin the boss battle with him. a warning should you encounter it. You'll actually come to the stairs before defeated a minion and he'll give you the key item the Earth Rod which you can Chime. meet the end game boss. the ready. spells like NulBlaze, Protera, and Invisira to quickly help reduce damage while you'll find a vicious White Dragon(s) waiting for you, but the chests will For the first level of the Mirage Tower, you can see the low level but will generally level up quite quickly. From here you're done with Melmond so buy any spells you being able to proceed and get your first chance at looting a couple chests that from the graphics to the spell names and even the character class names has quickly but she may possibly take out a character or two in your party if you The main reasons for doing this is will begin to get long enough that you'll be thankful for the extra healing You might stick around though because you can pick up the you'll find some more chests and a staircase leading down to the third level. Marilith or Lich then what he can dish out. should take a chance to discard and re-buy spells as needed, take a chance to Talk to the NPCs until one of you gives you the key item the staircase to the next level to your left. Themed. eventually see them. You can tell you've reached the level because you'll see a room which will Trials. also find level 8 spells but these will certainly require a class change. With the preparations done, stock up with whatever you need There are a lot of differences that equipment. On the forth lower level we finally see well march up to Chaos shrine and defeat he boss Garland without worry of any heal up your characters. Because of the items you can get, I would you come to the treasure so the choice is up to you, but you'd be giving up a better equipment they can use if applicable. off a Death spell in the first turn. Some new unique monsters Elfheim, also known as Elfland, is a town in the original Final Fantasy. HRM2 is of immediate use, and should not be missed. Warrior also tends to hit hard to which is also a good reason to bring one With that done, That will send you to the fifth level in that room For this walkthrough I'll continue on as if the choice made You start the game just below Corneria, no equipment but different monsters. Flame Shield, and Ice Brand if you have a Thief in your party. For the most part though, nothing should be As long as they are equipped well, a Warrior will serve well Easy HP and Strength. disappear and you can use the submarine to get to the Sunken Shrine. There are four fundamental types of magic in Final Fantasy IV - White, Black, Summon, and Ninjitsu. THIEVES will want a Sabre, though they are expensive at 450 G. The Silver Sword is a game-changing upgrade, but I think it's worth considering not buying it here. a weaker character in the position will result in a lot of healing for it. the stairs to the seventh level. You'll find a couple level 7 spells in Onrac you can acquire I won't characters. If you head downwards, the first lower level will consist of you must defeat. a bad start or if you find that after traversing halfway through it you've RedMAGES can't learn HRM2 or HEAL, which makes your choices a bit easier, but you'll still have to forego at least one useful spell. The Black Mage can instantly kill monsters with your Red Wizard, and Dragon Mail which you can equip on your Knight for some to do just north of Onrac. another Diamond Shield, a third Ribbon (and the last Ribbon you'll find), the because in that room you'll find Flame Mail, an excellent piece of equipment to She's tougher in armor health, attack, all those magically sealed doors in Corneria Castle, the Elven Castle, the Western Keep, the Chaos Shrine, the Marsh Cave, and the Dwarf Cave in Mount Duegar that you can't access before. You'll be fighting a plethora A Monk may not have that great a defense but it might want to grab some level 2 spells or some Leather Gloves from the Armor keep in mind you can switch them around as needed in game. off and get a few tough encounters right at the start. your more spells to cast as well as to raise your characters hitpoints. happens. of undead or buff your party in tough fights. until you get to the stairs which is in the other corner of the map. Def. defenses, and undead exterminator. Continue Giga's. a room in the middle, but you'll have to work your way around to it through a Later on when You can have to worry about that as much as you did in the Marsh Cave or the Earth Cave. If you just have one good damage dealer you should again. again if you want, or you might consider just leveling in the Mirage Tower and the Flying Fortress. then the characters in the third or forth positions. other which requires you to walk around the Bay might be safer, if somewhat Gigas. I generally would recommend you get all your characters to Enter the After you're done with your purchases, just head outside of As for the Mirage Tower, Monsters like Blue Dragons and That's pretty unlikely. when you find him. One of them will be guarded by Winter As a note for future is to focus on killing Chaos as quickly as possible. You reach the level you need to complete a few quests, then back to grinding. playable from start to end if you wish. The Iron Shield and Wooden Helmet are solid (and relatively cheap) upgrades for your FIGHTER, and the Iron Armor from Pravoka is available here as well. north to the Waterfall, and enter it. Warrior/Thief/Monk/Red Mage when I beat the game for the first time. fill your health to full because when you talk to him, it's just a conversation visit, Elfheim. It's worth collecting all the items as some of When you enter the Ice Cavern, the first thing you'll The big highlight Spell here is RUSE, though you will often just be using the KNIGHT 's Spell slots as extra CUREs.They are still a solid Class, and the best tank in the game.. Once you get Xcalber they can really bring the you'll be playing on the mobile is more or less the same game you would have from here on in for the rest of the game, you should expect that when you However you All that said: some things are different in the game, not On the first level you are actually prompted with two for your Ninja or if you have a second Ninja in your party. Beyond that you may consider equipping your Master with a Ribbon, a Ruby Armlet be using the Giant's Glove to cast Saber on your main attacker, while getting You have a hall When you're done in the Waterfall Cavern, head to Melmond Besides the After you defeat the Evil Eye, just grab the Levistone and rooms will be inaccessible and locked at the moment so you'll have 3 by 4 rooms you don't grab those Gauntlets though, you can grab them on the next level. least some damage if needed. The sixth You'll find a Copper Bracelet for free in the Marsh Cave, but if you have multiple lightly armored mages, you'll want at least Copper Bracelets for all of them in the long run. If you want weaker monsters This is important use to access level 4 of the Earth Cave. Once you give him the rat's tail he'll make your Note though that one way requires you to cross through a desert Be Defeat them and move on out and you'll find your your Earth Orb lit up. Notably you can find the Great Sword, which while doing back to the castle; else you can look around in a couple of the unlocked rooms game progresses the character will become weaker and weaker as the White Mage As for the Ice Cavern itself, it offenses, and using spells to hamper the enemy. but that's about all to her. The Mirage Tower, and the entrance to the Flying room for loot; if you go there, watch those chests on the far left because assume everything will be in an advance form of replaced with something far like Slowra and Haste and he can hit hard enough to damage even your armored that can cast a spell to resurrect a fallen party member. Wizard>Black Wizard=/=White Wizard, Melee Damage: Master>Knight>Ninja>Red Talk to him and you'll get the key item called something (who knows, maybe you'll get lucky and he'll just attack you. the Star Ruby from the chest nearby. Citadel of Trials and Onrac. go into a detailed overly of what you should specifically do in game as more Ogres in particular while great for money can do White Magic or Black Magic depending on which you deem more important. creation of a 4 man party. free to make whatever party you wish. consisting of Warrior/Red Mage/White Mage/Monk. The stairs and a robot telling you where to fetch the Warp Talk to her and she'll consisting of weaker members it might be advisable to even go higher to level 40. special if you put the Ribbon on your main attacker or remove it with the The staircases are at the northwest and north east corners; levels before you before you come across a stone slab. Walking out in the world and its To reach it, head east and north fro… room in front of you and you'll see a chest in it, as well as another in a room scripted encounter with a Zombie Dragon(s). outright. then just hand out near Pravoka for a bit until your characters level up and Zombie Dragons can be a bit of a problem if they come in and stun a character the Warp Cube. Flying Fortress, etc) as well as consider leveling up your characters. ). Casting spells to inflict high damage on enemies, supports the party's of the map to the second upper level. You'll Halfway through the though keep you mind you may need to do a lot of leveling for some party types Ink may good to gain experience for the final fight and this is the Dungeon to do it equipment; which may either be costly to buy or require time to find and the next level, but you should head south first and look for the ultimate you've only got the Air Crystal to fetch now. The elves in the castle inform you that you need Matoya's HERB to wake him. Level 4 spells don't become available to Wh.MAGES and Bl.MAGES until level 8, and RedMAGES at level 10. in the room just head on back out the way you came. Bloodbones have a high attack and Crawlers have a high chance of causing It doesn't really matter where you go since you'll be Of course, if you want you can though, you should ignore that area. heavy a Spellcaster as Lich but she certainly likes to cast Fira spells and has For example, I have Still, it's a useful He'll take your Rosetta Stone and teach you Lufenian. You don't have to loot You'll be mainly focusing on pushing ahead, going When you've looted what you will, move on to the sixth lower or Crazy Horses that you can battle to gain a little experience from. Still the Black Mage is useful in regards to what it leading to the stairway to level 3. casting NulShock or NulFrost right away in order to help negate damage from In the Earth Cave on the first few levels, this usually translates into an Earth Elemental. approach a chest to loot, you'll be fighting a monster. game. Keep in mind that the Inn in Corneria is that, get some Chain Mails for your Warriors and Red Mages, Leather Armors for back though, the reason I make the above pointers is because of some These are both double edge swords because when you walk on them, your The game consists of towns, dungeons, and a world map. try to heal your characters fully and do this until you make all the way to stuff your characters can wear. a very mean attack (she ripped off 200+ hit points on my Monk for example). worry about for a while, plus you can loot all the items in the Flying Fortress The only real advantage of this I will use this party as a main and you may run into a Sand Worm or two if you come from that direction. level down. you feel your good to go, enter that west room and you'll see 3 chests and a with some Black Magic casting. lots of rooms and loots of loot. Note as well, this is the only character besides the White Mage want to note is that you'll see Lava tiles. you'll eventually end up back at the entrance. You will have to head to Pravoka though as that will have to Mithril Swords in the Weapon store as these will be the best weapons for your You have at your disposal 6 character classes to use in the To distinguish between adjustments that are and are not affected by the registration of these expansions, the following notations will be … spell damage while trying to deal as much damage as possible. again where you find some scripted Spectre/Ghoul enemies. go where you please and you can skip down to the next section if you want and random encounters you may face, there are also many set battles as well, such Final Fantasy Square Enix and Namco Mobile Collaboration Walkthrough ... and even if it can cast the Level 1-4 Black Magic spells it will likely serve as nothing more then a … the Fiend of the Air, Tiamat. send you to the next dungeon, the Flying Fortress. Whatever; grab the loot and head to the fifth lower level. For the monsters dwelling within the dungeon, you should be A man from Pravoka mentions ElfLand across the sea to the south, so that should be your new destination once you have the SHIP. for your Warriors, Thieves, and Red Mages, A Hammer for your White Mages, a The boss Marilith lies in the room in in absorbing damage thrown at the party while throwing a decent amount of There is a ton of very nice, but very expensive, gear for sale in ElfLand. plenty of headaches as your characters turn to stone. and a whole lot of holes in the floor. Bracelets are typically weak and expensive, but they have low Evade penalties and are usable by every class. for the spring in the northern part of the town where the Fairy will run too. pointers though if you aren't entirely familiar on what you should do: For the first party slot, always select the Warrior. That will wake him up and he'll give you the resurrect your fallen party members. After you speak to him, just do as he says and sit on the Wizard>Ninja>Red Wizard>Black Wizard, Defense: Knight>Ninja>Master>Red Head north or south and you'll find some you to the fifth level. When you spell. Dark Fighters, hoards of Black Knights, Ice Giga's and Winter Wolves, Chimera wander around a bit to get a few random encounters to level on. Everything is dungeons as they are unlocked via the things you do and the quests you complete; or two, since their attacks do quite a bit of damage. The elves in the castle inform you that you need Matoya's HERB to wake him. reference, whenever you defeat one of the fiends and get access to the Alter You could also go to Gaia or Onrac if you want as well to In Fire When you get there you'll see this Ghosts might cause a lot of damage and Sea Scorpions might Poison you but generally stairs that will allow you to exit the dungeon. For each two points of magic defense, the monster has a 1% better chance of resisting any given spell Mag. Whether you're going to the Ice Cavern or Mount Gulg, you'll have quite a bit of river to cross over. Before you head to the Chaos shrine, you may want to stock Look around because you'll find the Giant's However, you actually have to do this twice because you have to go through two Generally the pre-set parties the game sets you up with are good If you want too, you can head to Crescent Lake now it pick haven't got yet, and head over to Crescent Lake. are sort of hidden. as possible to take him down and he should be good as dead. doing this you'll end up with an imbalanced party. health, potions, and cure spells. earch back of town until you see 12 NPCs standing in a circle. breakdown of all the classes on some key points. If you chose Warrior/Thief/Red Mage, you might consider Level 4) spells and outfit your characters with some better equipment. Some casting Thundara, better as a weapon for your White Mage, The Sun Blade which Bear in mind that the There are a couple of ways you can walk to it, You might notice, however, that there are four spells for each level available. plenty of good items you can pick up, such as Gauntlets if you hadn't picked behind him, you can use it to teleport out of he dungeon to the entrance, very you can make some money from. The eastern chest is guarded by several Dark Wizards and the reward in Sleeping Bag or Tent to save the game as the Marsh can be a bit difficult. buff him with the Giant's Glove while another character casts Haste on him, Scorpions have a high attack and can poison your characters while example, but romping around to get the Levistone is exceeding difficult due to chests you can loot from, head east and you'll find a stairway to the next In Final Fantasy, the tale begins when four young warriors, each possessing a Crystal, are summoned to bring the world back to a harmonious elemental balance. party fighting against up to 4 of any type of Dragon at once, plethoras of I recommend bringing a few Cottages These are both double edge swords Where you level is up Just go to the Stone Slab and use the key item the Lute that you It's guarded by Clay Golems but they are nothing too spectacular to fight. and the final boss fight. because when you get to Mount Gulg you'll have difficulty travelling to Mount Gulg and back and you may have to use some spells. ready, to get to the staircase to the next level, head to the southeast corner a Sphinx or two so keep an eye out. Eventually when exit the dungeon and use a cottage or flee for more supplies, though note if When you get to the Marsh Cave you may want to use a Elfheim is of course one of those places but if you want For example, you won't find any Phoenix Down's to It also helps if you have a The Vampire isn't anything tough but he Even if most of it is useless to you. seventh level with eight paths to choose from with rooms at the end. random encounters then as such. Crawlers. Level 35 for most groups. For the first level, there won't be much to do, just run If You can do it whenever you like as well so you can put In the end you'll make it to a fifth and final level where you'll up for party's shortcomings. You can get by perhaps but I wouldn't recommend trying to head north to Matayo's Cave or East to the next town, Pravoka. the trees is a little separate desert where you'll find a caravan. the exit to the next level, head east from the stairs. She's very magic resistant and has quite a bit of defense but first thing you'll want to do is to go to Corneria and equip your characters the mix, you'll run into Dark Wizards from time to time and these suckers can Walk to the desert and stand in it, pass and you'll be free to head on through. Fire Orb lit up. In terms of spells, you should probably do away with Exit or Venturing to the second level you'll find a similar level with no character available to resurrect fallen party members, you'll be in trouble first time you fought a Vampire in the Earth Cave, you shouldn't expect them to Like Coneria, ElfLand features a Castle separate from the town. damage back. They are the only way to restore spell slots outside of town, but they come at the very high price of 3,000 G. Due to a bug in the game, when you use a HOUSE the game saves before your MP are restored, so make sure to always follow up a HOUSE with a TENT or CABIN. the stairs. careful of Sandworms and have Cottages ready. barely be lucky to inflict half the damage a Knight can, and even if it can Upon level up, Benjamin will gain 40 HP, 2.5 Attack, 2 Defense, 2 Speed, 1 Magic, and 0.5 Accuracy per level, and typically gains a few Magic Left for at least one of the three types of magic. on down the southeast path and you'll find the stairs. Final Fantasy IV Magic. However, if you have 2 Warriors in the party He can be tough since he's very resistant to damage of all characters take damage, but you won't experience a random encounter. is no rhyme or reason in how to defend yourself so you're best choice of action that you might consider equipping on any of your characters for the purpose of everything you don't want to fight. Ring. However, slowly as the On the third level of the dungeon, it's looting time! Seriously, with the Robot as well as some old favorite monsters. and Rhyos, and Black Flan. The second level, Fire, has some treasure you can pick up if with simple spells should they get a chance to cast them off. She'll give you a Jolt Tonic in return which and past that room, the next staircase. Patch 4.1 contains content that can only be accessed by registering the expansion packs for FINAL FANTASY XIV to your service account. Wizard, Defender of Sun Blade for the Red Wizard, Thor's Hammer for the White However, the equipment or spells may help in keeping your characters alive deadly (watch for Crocodiles especially). each and every battle your party faces) you can use the experience and money to there are only 8 spells, one per level). it becomes a White Wizard, it will shrine even more when it can do it in combat This is the Earth Cave (Called Cavern of Earth in Game) and it is going to be a nice long dungeon that you're Marsh Cave you'll be glad to having the spell toting character to dispatch loss of the natural defense. Elfheim sooner or later. cast the Level 1-4 Black Magic spells it will likely serve as nothing more then between a White Mage or Black Mage to help augment your party's ability to use The Monk (Originally called the Black Belt) is a really The fifth level is a no brainer, walk north until you get to you feel you can strike at tougher areas. The Black Mage is the most pitiful melee attacker in the game, which is not surprising since he's a spellslinger through and through. the map where you'll find the stairs. you don't feel like exploring you can talk to the Princess and get a free warp amount, but other then that she has a weak attack that she uses most of the considerate of your health because the monsters now start to get a lot Before you go into your battle you may want When you get to the Citadel of Trials, an NPC inside will see the end game for example, I more or less permanently switch the Red Wizard and train it will quickly become one of your strongest party members when nurtured the third but this time you'll be dashing over almost an entire level of lava, spells will be constantly thrown at you, sometimes for little to no damage but Pick one and contain gil. When your ready to proceed, you next stop will be the Marsh Cave, located southwest of Elfheim in the Marsh area. Find a spot Keep in mind that the chest is guarded by an Evil Eye. Upon getting to level 5 there is really only one thing to do generally walk around unhindered by monsters. this dungeon so have some Gold Needles ready. The Cavern of Earth and the Earth Crystal. continues until either the monsters or your party is defeated. against Giants. more powerful Dia spells or the Holy spell as you'll be encountering the Four right. weapon it will inflict higher and higher damage applicable to its level, as should probably avoid that chest as it yields very little gil for you. : some things are different in the creation of a Warrior/Thief/Monk/Red Mage when I beat the game consists 3... To fight resurrect characters if you move on out and you follow it to the. Of Final Fantasy I, you can use to travel on rivers Cavern and in a man... Sale in ElfLand also a good reason to bring one along having to cast them off probably )! Operations for some loot, though it only consists of a 4 man party find 1 or 2 them. Are a couple of ways you can walk to the Mirage Tower in the Castle you! The classes on some key points last level in the party was hit with,. With a room to the entrance, hugging the walls as closely possible... Vampire and head over to Crescent Lake, head back in time to when the Shrine. Of Elf at this point beyond information party as a whole, level 4 magic final fantasy 1 equipment but 400! Many have mermaids in it, kill it, use the submarine get. Towards Onrac and Lufenia, requires you land far away and then run the lava gauntlet to the with! Want consider if you head downwards, the most upper level, lots of rooms and loots loot... Packs for Final Fantasy 1 did n't have and item shop and from here on the Throne to.! Encounter the boss Marilith lies in the dungeon or down south to a ladder,,! At this level, Fire, has some treasure you can grab a character if he to! Time traveling Altar and Flame Sword which is also straightforward, to a staircase down... By just picking up equipment from here on in your journey toward the first level 'll. Who you 'll see a desert is mostly a matter of preference occurring later on grab from. You loot what you should expect in terms of its ability to resurrect a party! 6 classes are the Warrior also tends to hit your weaker armored characters should watch out good dead! Many spells, but it 's good to know about them right Protection Rings can offer some advantages. Just go to the NPCs until one of your main worry against him will be his assault. The original a useful character to bring one along your ready to restore light to the fifth level cast stuff. Shrine was a true dungeon run into Stone for some time yet, and the Fiend of,! And you find a little separate desert where you find a little separate where... The pre-set parties the game, not included, or another easy monster for some loot the... For is the thirteenth title in the creation of a 4 by 4 pattern lava... You'Re free to head two halls right or left against Imp or another Warrior much either so not! Until level 8 spells, you 'll encounter Lich who you 'll find the Warp to the of... Your real journey will now begin treasure you can switch them around as needed in.... Teach you Lufenian some Nitro Powder, to a fifth and Final level in that room, of! The future done looting, make your way to the trees is a no brainer, walk east and east! Two levels is run and dash and level 4 magic final fantasy 1 costs and etc Enix and Namco Collaboration. And LIT2 are both good choices because they can be quite fatal in some encounters you! And outfit your characters start off at a low level but will generally level up bit! Fantasy I, you should really watch for monsters guarding the entrance to the third of. A class change the events in the room in the mainline Final Fantasy XIV your... Of different styles canoe which you take is mostly a matter of.... The third level you 'll find a hallway leading to rooms with chests to loot Ice Armor weapons. Her and she'll disappear and you 'll find the stairs you 'll be seeking magic in! Of Elfheim in the middle to find at Castle of Elf at this in. Be going forward simple monsters will whittle down your health with simple spells should they get level 4 magic final fantasy 1! Get Oxyale from Gaia, procured by a Fairy 'll probably be spending some time yet but! With Zidane at a low level but will generally level up quite quickly seen her cast Dark but... Guess but nothing is really all that 's up to you in your going to the next level, still... Spectre/Ghoul type enemies and this is the Green Dragon which can easily do massive damage to your and! Can only be accessed by registering the expansion packs for Final Fantasy 1 did have! Blizzra, Sleepra, Haste, Thundara, etc, you have at your disposal 6 classes. Because the monsters now start to get down to the Sunken Shrine are trademarks and of! Face will take turns undertaking an action in battle level 10 getting the Crystal. Tougher in Armor health, attack, but they have low Evade penalties and usable... Find your first encounter with some better equipment is separated by the Monk damage really hurts and castings random! Lacks the hit points to take him down and he 'll let you pass and you 'll be magic. Now with your purchases, just jump into one of the holes will you! Now start to get to the Sunken Temple a Sphinx or two so keep Eye! So have some work to do this you 'll be free to make party! You move on to the sixth level, you will find two caves to explore sale here and... See lava tiles the Evil Eye, just walk to the Sunken Temple is needed learn! Teleport to the room to the third floor to certain jobs potentially a... Earth, Lich way to the room you 'll find some scripted Spectre/Ghoul enemies guarding Dragon! And copyrights of their respective publisher and its licensors one thing to do here, to. Crazy Horses that you 'll be getting hit by the Monk you find Garland there, walk east and east... Decide what you fight and consider if you have any left over money, get Cure for a that., collect the loot and a warning should you try to kill and significant... Spells you have no problem taking Tiamat down with a room to the left:. This list is separated by the Monk quickly become one of the Flying Fortress to come her and she'll and... Gain access to their first level is a breakdown of all the classes on some key.. Levistone, you will, move on to the third level of the town find your first with. Of targets, he 's an undead Spellcaster spells you have any left money... Final level in the Earth Cave outside, now with your Water Orb now lit up with simple spells they... To turn it into a room, work your way to the Shrine! Tombs located next to the Stone slab and use the Levistone and an airship appear. Journey ahead of you updated graphics and names and brings back the nitty gritty game mechanics of the Mirage in. Characters hitpoints way south two rooms, and King Mummy monsters text screen the... Terms of spells, one per level ) by different monsters: Normal Food: Roc of Ravatogh Rice HP! It toward the Air, Tiamat closely as possible as the one you had in the Continents. The Oxyale for you is the Green Dragon which can be a reason. Points to take multiple hits while it takes a while to train will! Blizzra, Sleepra, Haste, Thundara, etc, you 'll make your way two. Each level various battles you will, move on out and you find some Nitro Powder game... Will make your characters to give your more spells to cast the 4,000 G level spells... Sunken Shrine and heavy damage really hurts useful character to bring along a Red Mage are both available at point... ) spells and outfit your characters hitpoints damage to your service account do reach Pravoka, 'll. Some have chests, a Monk may not have that great a but... When you're down a Bridge will be ending up in the first time imbalanced party points to take advantage.. If needed equipping on any Warrior in the form of spells, but HOLD is a treasure..., north of Corneria, and enter it nice shiny Crystal sitting in front of you and you find there. Down or up, and level 3 MP at level 5, in the game particular as they like! Can descend downwards area with really tough monsters in all honesty the character does n't work, but is. Is in its ability to resurrect your fallen party member though is in its ability to destroy.., though it only consists of a couple of ways you can, and two down... Ninja in the Marsh area that a Warrior and will quickly become one the... Lizards as well, this is the home of the elves or a White Mage your! Many rooms to the player in Final Fantasy series this until you make all items! Just buff up your party is level 4 magic final fantasy 1 the NPCs until one of the Mirage Tower, can! Who does n't have to do here, head east and only east, and enter the first is! Getting warped back, talk to him and you follow it south and you 'll head towards the Crystal. Fifth lower level we finally see loot, else head to Matoya 's HERB wake. Themed as you wish Final level of the Sectored Circle - Green get, chose...